VR’s ‘small budget’ mandate can be a positive instead of a curse … with the right IP

Why can't we experience this in VR?

ANALYSIS: If there’s any common reason that ambitious VR games frequently wind up disappointing, restrictive budgets would be to blame. Limited money means fewer people work on a game, generally reducing the scope of the experience. And even though VR tends to demand triple-A-caliber assets and design, experienced developers have come to see…Read More